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End Game !

Discussion in 'The RedBanned Bar & Grill' started by Doug Gibson, Apr 8, 2019.


  1. It's exactly what you think the score would sound like.

    I think it's about expectation too.

    I looked at it like say meeting a friend at Starbucks or Olive Garden and a song comes on.

    I've never been a fan of Silvestri, so by expecting nothing..... I have no complaints.

    Taking the movie seriously is silly. Avengers is like an insanely hot model, who has lots of personality flaws.
    You know it, and that things won't end well, but you over look it all for the thing that knocks you over.
     
  2. Taking it seriously isn't on the table, don't worry :). I'm fascinated by your experience, and it got me thinking is all. Some of Silvestri's early scores are lovely, but I can't pick him out from the crowd anymore.
     
  3. I should say it wasn't nearly the euphoric experience described. I can't get lost in things like this anymore. It's more just that it elevates football to something "fun" vs. "fall asleep to". I like the strategic angle, and playing it, but watching sports is something I've never been interested in.

    I completely agree. That said, a few things I've noticed that fill the void:
    1. Music. Music still does this for me. Finding new music that does can be tricky, but the music I already love does this pretty consistently. I cherish the involuntarily and frequent emotional reactions I have to music. It's a smaller fraction of this pool, but there's some music that immerses me in such a profound way I find it hard to put into words. I'll feel a deep connection and sense of longing connected to very raw childhood emotions, and it will completely change what I'm thinking about and my outlook. I heard an album a few years ago that quite literally changed my life, and was a significant healing experience. Music colours my life's experiences -- I genuinely feel like no life experience is remotely as significant if not associated with music in some way (I do this deliberately because of this).

    2. Kids. Having a child, and getting to experience things vicariously through her is arguably better than the immersion I used to experience. Which ties into:

    3. Creation. Creating music/art/stories/experiences/whatever that brings people into this sense of immersion is IMO even more satisfying than being immersed. I do find I need to be "filled" in order for this to flow properly, which is why seeking out/listening to music and new artistic experiences is so vital. For games, it's usually densely atmospheric indie games that will do it for me, especially since they tend to be focused and short. I can't play through a 30 hour game anymore, because that initial impression wears off quickly via gameplay. Often soundtracks from a game I haven't played are more immersive than simply playing the game.

    Makes sense. You start perceiving the intra-media patterns a little too closely and it becomes quite difficult to find something that breaks the mold. I've found delving into "classics" has solved this problem with literature, music, games, etc. Those gems get curated for you by virtue of their continued legacy, and the pattern perception works in your favour as you become more full able to appreciate why it is they're so wonderful. I also find paying attention to elements of structure to be more interesting, now that I understand them better, i.e. cinematography, underlying themes, etc. Classics also tend to fill the emotional void somewhat, since their grand, transcendental narratives and larger themes present me with denser "food" to digest, rather than purely an emotional experience. I do miss that experience of being immersed more often, although delving into the Ghibli series has been a wonderful experience -- I feel nostalgically attached to them, despite not seeing them as a child.
     
    Martin Hoffmann likes this.
  4. Well, enjoy it while it lasts I guess!

    A friend of mine said almost the exact same thing, yet for me it seems to be the other way around. I can rarely get into indie games anymore. Either I manage to get sucked into a game and hope it's gonna last 50+ hours before I burn out on it, or I barely touch it.
    It's probably a big factor that you guys have kids and just don't have the same time and freedom to binge on games as I can still do. Subnautica worked really well for me, and even did so for that friend of mine. He once had his daughter draw maps of the areas he explored and she helped him memorize the components he needed for crafting items. So if you're looking for another indie game to dive (no pun intended) into, maybe give that a go.

    There's a soundtrack I wanna get some opinions on from you guys, but I'll save that for another time. It changed my perspective on being gripped by a soundtrack that you don't know the source material to. So I can finally see where you're coming from with this.

    That's a good idea. I lately feel a growing desire to watch or rewatch 20+ year old movies instead of modern productions. Their CGI effects might not have aged well, but when I see movie sets that they actually built, somehow that's much more impressive and immersive to me nowadays than seeing modern top-notch digital VFX work. Maybe I need to lean into that a little more, now that Netflix is starting to add more old classics to their selection.
     
  5. #25 Alexander Schiborr, Apr 29, 2019
    Last edited: Apr 29, 2019
    Hej Guys,

    I lost really count on all levels regarding that franchise tbh, I think I saw Iron man 1 and 2 and the Thor and its sequel. So there are 22 movies ore more? Holy god..I just saw that on wiki. So in a decade practically they did in average 3 of those movies a year, probably more. I think I saw parts of of other movies from that franchise (you know when you are on a 10 hour plane ride), but I never got really stoked too much I have to say.

    I think what many of these movies have in common is the action element and yeah, its action and therefore thats an essentiell part of that movies, yet I feel often that they don´t work in a way that people with larger attention spans can handle their many cuts and jumps (like me) so that I get nervous biting my nails. I enjoyed quite thor quite a bit, also I did find Iron man quite cool, but not because of the movie per se, but because of Robert D. Jr. who added a significant likeable flair to the movie with the way how he performed.

    Thor is for me in a similiar fashion, not the hero is in that movie that convincing to me, but the villain Loki was definitely to my liking. (not because I like villains always but because I felt there was a good charisma)

    We have in our small town a local theatre, and everytime I pass it I see new big posters of the marvel franchise, sometimes it feels like every few weeks a new one. I think for kids these days who like epic cinema these are def. great times, but are the movies really good in a way that we remember them as beeing a bit of influential or giving a sense of thinking more about it after the movie has finished? I don´t know, and I honestly can´t say because I simply didn´t saw them all.

    And there is this total predictablitiy which means: Bad Guy wants to destroy the world, and good guy wants to prevent that. While this narrative is nothing new, I felt you don´t need 20+ movies in a similiar or same fashion which brings nothing new to the table. I remember (has nothing to do with that franchise) after watching back in 1991 the Terminator 2 movie, I was so impressed and stoked by the whole movie, because not only of the effects (sure they were a part of it) but also because of the sublimal messages behind it. Though T2 is in first line an sci - fi action movies (with a shitload of action), I feel that those movies still had something to say which went a lot behind the pure storyboard. When going into a comparison directly with T2, I felt that T2 was leaving a lot of questions and definitely not that predictable in a sense of that you knew what happened, in a nutshell: It was not clear what the end would look like because the way how the movie went was open to me. However, for me personally that whole franchise scares me away because it is just too overly present everywhere.

    Same is with star wars. Beeing a starwars fan from the very early days, I reached a point (I dind´t expect that this could happen) but I have simply enough of another star wars movie. I simply can´t stand that franchise anymore which I once loved a lot..its simply totally worn out for me.

    You know movies need not to be like "Sorry Wrong Number" from 1948. But do yourself a favor if you have not seen such movies, and watch it and then you will be stoked with one thing: Achieving highest suspension and effect with the least amount of salt and pepper.
     
  6. #26 Rohann van Rensburg, Apr 29, 2019
    Last edited: Apr 29, 2019
    The better I get, the more immersive playing and creating is, even if I don't intend to ever show it to anyone. I sure hope this lasts.


    Thanks, I'll try it out. Have had it recommended to me.
    That's interesting. It's not purely having kids that makes me disinterested in video games, it's that I get a lot more fulfillment out of creating experiences now. I do need creative input to output, but I find all I really need from a game in that regard is one or two hours every few weeks.
    I think games that encourage creativity and engagement are even better, really, but there just came an age for me when long games didn't feel fulfilling, or even enjoyable. Exploring more tangible mediums have become a lot more fulfilling over the last decade. I'd still play FFVII or Ocarina of Time again though.

    Interested in hearing it!

    Heck, the Thing still looks fantastic even now, and far less outdated than CGI-dense films from 5 years ago. After a while, you stop caring that the pizza has a lot of toppings and care more about the quality of the pizza itself.
    VFX work is like production in music -- it sounds nice, but production doth not a good song make.


    @Alexander Schiborr : Holy cow, I didn't realize there were that many. Also, I'd wager that most of the films that have been churned out won't be remembered or cared about that much in 15 years, whether as a byproduct of Marvel never letting their franchise die and constantly reinventing the characters, or because most of the films are incredibly formulaic. Ditto Star Wars, but such is the case with any film franchise that cares more about longevity and making money than story. Disney isn't going to quit churning those out after spending $4 billion on the franchise. None of this is a secret here, obviously, but I kind of want to try the 6-hour thing Doug talked about. I have a feeling it might have the opposite effect on me however.
     
    Martin Hoffmann likes this.
  7. That's cool! For me it's the opposite :(

    Building your own underwater base is one of the major appeals in Subnautica and you get quite a bit of freedom there.

    Not to mention that in 15 years they might have knocked out another 30 or so new Marvel movies by then...

    I don't think I've ever watched that, but I think I've already put it on "the list".
     
  8. As long as I am around and in good health I will certainly remember End Game vividly 15 years from now.

    Now that the exuberance has faded it's very easy to explain what made the two films back to back work so well for me.
    (and that it exceeded it's flaws, and corny nature)

    It has made me ponder Sonata form too.



    What they do really well is cycle thru 4 different emotional archetypes: Sadness, Humor, Action, Philosophy.

    This is integral to the emotional labyrinth that gets weaved. They mix it up well too. For example after a action scene we get comedic relief.
    Or even in the same scene....

    To be clear: End Game makes no attempt to innovate. It simply excels at taking 40-50 years of superhero movies and amping up what makes
    them a great yarn.

    Now with those 4 emotions, they use the following as storytelling leverage

    1. The many superhero are instantly defined both as characters and their attributes. You can simply flip between them quicker because when you see a guy in a Captain America suit........ you don't really have to have a lot of build up. We already know him, he as a "look at me" costume on etc.

    2. We, the audience, already accept the idea of superheros having two sides. The mythical and the human.
    Perhaps Batman did this the best. Superheros can be most effective when they are troubled.
    Further there can be common traits between the superhero and villain.


    ________________________________________________________________________________________________________

    MAJOR SPOILERS. DO NOT READ IF YOU DO NOT CARE TO KNOW ABOUT THE STORY

    _______________________________________________________________________________________________________


    I have to include details. Let me illustrate by just taking the journey of one plot line. (there are many more)


    At the end of Infinity War, the big scene at the end is Thor takes his axe and puts it in the chest of Thanos.
    Thanos, while gasping for breath, says "You should have gone for the head" . He then snaps his fingers, and instantly Thanos is healed and 50% of the
    universe is killed off at random.

    So End Game opens up right at that moment. We see Ant-man, as the person, having a family Bar-b-q, and playing with his daughter.
    He turns around to get the food and behind him we see his family turn to dust.

    The thing I thought was really clever: The whole build up for the past 2-3 years has been about getting revenge on Thanos, and undoing this fate.

    At about the 15-20 minute mark of the film they kill him off. He has destroyed the stones and is weak. Thor, being Thor, takes his axe and cuts off his head in rage. (This ties into the end of Infinity war)


    Why I thought this was great is that we know the film is 2:30 or longer. So what now ?


    HERE IS WHERE I CAN EXPLAIN HOW THEY USE A SINGLE EMOTION AND WEAVE IT

    Let's take Sadness.

    5 years pass, and as the group starts to reunite the multiple perspectives begins to emerge.
    Ant-man wants to try anything to get back his daughter, and montage is relationship with her.

    They seek out Iron-man, but he did not lose any of his family. He has a daughter, and won't help them because the thought of losing her is too much
    (our first opposite)

    At this point we have the loving father who is grieving the loss of the daughter and wants to fight at all cost against the father who loves his daughter so much he won't fight anymore. (the hook is this bedtime scene which the daughter tells Iron man "I love you 3000")

    (Later Thanos also has two daughters. One he loves dearly, and she hates him and wants to kill him. The other daughter will do anything for Thanos's love and affection, and he thinks she is a total loser. More opposite views.)

    This goes on and on. It goes thru all the major relationships we have. Father/Mother/Son//Daughter...and of course lovers.
    All the while the opposites appear too.
    We have a scene where two lovers have to pick who will die, and they fight each other over who gets to commit suicide.
    Later we get other lovers vowing never to let each other go etc.
    We have characters who never knew their Mother/Father, with those who where really close to them etc.
    This all gets played out.

    Basically whoever you are in the audience something is going to pull at your emotions.

    Let me flesh out the journey of Thor.

    Thor is now a down and out alcoholic. (the opposite of what we think of him)

    He blames himself for not killing Thanos. He also talks a lot about his mother being killed.
    (remember this is interrupted with little corny jokes and stuff.)

    After a lot of self loathing Thor gets to travel in time back to the day his mom was killed.
    If he tries to stop it, then the future will forever be changed, so he has to let it happen.

    Mom gives Thor the philosophical Mom talk. She wants him to be Thor, and Thor cries and says he is not worthy.
    She gives more philosophy by saying something to the effect of
    "Everyone fails at who they are supposed to be. True strength comes from being who you really are"

    Basically more self loathing from Thor asking "but what if I am not good enough", to which his mom replies "It's who you already are"

    Then he lets her go get killed.

    Ok.

    There are like 20 of this character arch, but the point is so much emotional intensity has been built that over a long enough time any rational/critical thought was put aside.

    So when it get to the silly end battle...... you see Iron Man getting his ass kicked and having memories of his daughter who "Loves him 3000"
    facing death....................Ta-da

    Self loathing Thor see his axe right in front of him, with his inner-demons and man........... I couldn't believe how emotionally invested I was.

    It's just like....."Oh fuck it.......C'mon Thor....... C'mon Thor.......pick up that axe..... I love my daughter too"

    It's so stupid but tears were just flowing like crazy. Of course Thor picks up the axe and kicks ass, and the physical becomes this euphoric moment.
    (it helps if the whole audience is rowdy and screaming)

    I really think if I had only seen one of the films that I would have felt emotional, but not irrationally and uncontrollably so.

    That's why I wish so much there was a third that day. I would have been on the floor in a fetal position.

    The other thing that I think is obvious: This is a "Men's Therapy" film. I just can't imagine my wife having the same reaction to Thor, and his
    big penis axe. The whole theater was about 80% guys, and it was kinda surreal hearing all these middle aged men crying.
    (Thank goodness for the 3-D glasses, and the unspoken agreement of not looking at the person next to you.)


    Anyhow......it's not high art at all. Predictable, but a hell of a good time. The strip club of movies if you will.
     
  9. #29 Alexander Schiborr, Apr 30, 2019
    Last edited: Apr 30, 2019

    Yes, I agree totally, that applies to almost every franchise trying to do that many sequels. Look also where I praised Terminator 2 and in the end the whole terminator franchise went imo such to crap that even James Cameron wants now to fix the franchise and the story..which is just..confusing in the end and I don´t believe that new upcoming Terminator movie will make that much of a difference in that regards but who knows. Also the Jurrassic Park..franchise where you have now a bigger theme park with a super T-Rex lol.

    Interesting though franchises like Sharknadoo which are really crapprs but done on purpose I seem to have a liking for which is very contrary to what I say. But I guess it has to do with the fact that these movies try not to pretend to be sophisticated and so I can laugh about it as I know their intention is to be silly, and therefore its okay without any seriousness.

    So do I get for the next decade another 20+ movies from the allmighty godfather Paramount Pictures? I guess so - Until that point when the most deaf-muted last man standing on earth will probably have enough? :cool:..probably. I think in movie history there was no situation like that before where "recycling" at that sort of level was so appearant and the marvel franschise is the lionking in that chapter of film history. Sure..influencial material always was there affecting other movies which is imo a good thing as we all take inspiration from that well regardless if we do paintings, music, or making films.

    You know I don´t want to look like an old grudgy man here as I think that marvel movies are technically brilliant with all their effects and if I would be a teenager growing up in this youtube influencer crapload era but not knowing anything like hitchcock, Kubrick, Leone, Truffaut etc, I would probably think that this is the way of how the greatest films have to be like, but sometimes I think what would happen if you would take out all those technology like that effects and CGI out of the movies, could it stand still to tell a story which is interesting enough? Are the dialogues and drama motivating? Are the actors really acting in a way that lets say a person like a Grant, Crawford, Hayworth, Bogart, Fonda,or Stewart does? You know these people could reverberate a room with their charisma and they didn´t even spoke one word yet, just from their appearance and the way how they transported an emotion.

    Its like with orchestration and tracks which are in the epic genre, they do sound all fantastic and huge and they are loud, bold, and screaming for attention still what does remain if I just reduce it to a 2 handed piano reduction? Does it still hold up to be interesting? Now..I know there are cases of course of interesting music which doesn´t mean it is interesting on Piano..but merely thats not the point, still trying to find a few analogies.

    But in the end: I don´t want to take out the enjoyment for that movies here, I think if you enjoy them, thats great because everybody has the right to enjoy the things and if you do so then I applaud to paramount pictures because they have done a good job. And Doug is right with his stripclub of movies analogy, it nails it.
    But you know..you are talking here to a guy like me who has also not seen one episode of Game of Thrones, Two and a half men or big bang theory who likes things like you know like digging my hands into the mud and counting antz in the fields or rolling myself forth and back over a gigantic gymnastic ball.
     
  10. #30 Rohann van Rensburg, Apr 30, 2019
    Last edited: Apr 30, 2019
    @Doug Gibson That's a really interesting way of looking at it. From a "zoomed out" perspective there are certainly redeemable story qualities, as you mention. Have yet to see it, but what you've pulled out of it is probably something I would have been too distracted to do (then again, you're obviously quite proficient at breaking down and explaining concepts in such a manner). I can understand the emotional investment, certainly. A film like "Taken" isn't precisely innovative, or even really that interesting overall, but you really want to see Liam Neeson shoot sex traffickers and the emotional investment supersedes broader storytelling in this regard. I really don't think this is a bad thing. I'd love to hear your take on Sonata form in this regard -- do you mean it simply mirrors it, in a simple way? I can see the important classical archetypes and contrast in your scene descriptions. I may just watch it after all.

    That said, I would hope the culmination of nearly 2 dozen films is something with redeemable qualities. I'm sure certain Marvel films will last a while, but there are some people have already just about forgotten about, despite being less than 5 years old. Really the end goal of most of those films was the build up to these last two.

    @Alexander Schiborr
    Yeah, it's a case of taking a closed story and trying to make more money off it, more than anything. The films get more nonsensical as they go along.
    Ironically, this can be a huge detriment to the originals. Look at Dracula -- Dracula is the personification of evil, who is charismatic, tempting and irredeemable. He's an allegory of sorts for evil -- how it ensnares and ultimately destroys. Dracula becoming a "sexy, misunderstood guy" both makes zero sense (contradicting the well-established and already interesting ideas about undead and cultural conceptions of vampires) and makes the character incredibly boring. Misunderstood villains can be interesting, but the "pure evil" archetype melding into the "misunderstood human" archetype is never interesting.
    Furthermore, if you start trying to add to an already complete storyline (i.e. Star Wars) the result is usually convoluting and never interesting. Ditto all the new Harry Potter screenplays coming out as books. They're terrible. An exception is Tolkien's world, but that's because he created a language, world and history before creating stories within. He was an adept scholar too.

    Like Mike always says, intent and control. I don't mind terrible films as much as mediocre films.

    This is so true. The volume is so staggeringly high. What could be interesting is if the spinoff films felt more believably stand-alone, i.e. if the Black Widow film actually played out like a Soviet-era espionage film and had a self-contained story, rather than just feeling like a build up to a sequel. I think "Logan" was a good example of this, that was a decent superhero film, albeit really dark.

    Like you said -- all polish, no substance. All topping, no pizza. It's alarming how little the average person has experienced when it comes to actual masterworks of literature and the like, compared to how much time they spend on facebook. I've also never seen Game of Thrones, for the record. There's something about HBO's edgy-teenager obsession with trying to push controversial content, coupled with American shows typically needing to go 9 seasons to give any semblance of conclusion to a series. I'd rather be looking at ants, too -- there's a lot more to learn from them.
    Like @Martin Hoffmann and I were talking about -- there comes a point where it's too easy to see through the veneer, and you begin realizing why classics are what they are. You begin craving substance, and that's where they're found.

    Martin: Thankfully, when creativity doesn't work, music still does. Does music not feel immersive for you anymore?
    I will say that sitting in a room, staring at a screen and listening feels a lot different than sitting in a forest and listening to Daphnis and Chloe, or the Rite of Spring. Ditto hearing The Nutcracker while being performed as a ballet, or lying under stars and listening to The Planets. It's worth the effort, I've found.
     
  11. Well, using form to develop a single motif and weave it thru many, many different emotional states. Different affects.

    Sonata gives us the two themes that "conflict" and "resolve. Tonic vs. Dominant.

    So much has been written about as to Masculine/Feminine etc. each of the themes.

    These days it's simply one paradigm on the book shelf. Stravinsky famously quipped that music is un-able to express anything.

    Just thinking out loud.

    I do theme and variations all the time. I do them with my students too, in our lesson together. But the sonata form I can see is a great tool for longer durations --- 20-30 minutes say.

    For example, and it's been long enough I can share this, here is a demonstration from a lesson with one of my previous students.

    He brought in a simple theme. He was frustrated that it did not sound like what he wanted. He wanted to know how to write in the Zimmer style, and specifically the piece "Time" from Inception.


    The first example is his melody and bass.

    The next 3 are what we did in lesson...... to expand the harmonic language a bit.

    Then I basically took his theme and fleshed it out in the direction of Zimmer's Time.



    What I am noticing is of late is I do that, but then pick one of the affects I like and run with it. (like in the video: The others get washed away and the one vibe takes over)

    Sonata form, or in this case End Game, has made me think I need to write some works that really practice using all of these different moods and trying to make a cohesive journey out of it all
     
    Martin Hoffmann likes this.
  12. I think that's sort of the essence of what a broadly palatable, accessible superhero movie should do, really -- cover that basic contrast of good vs. evil, selfishness vs. selflessness, virtue vs. vice, etc.

    Another discussion entirely, but I think Stravinsky's reductionism is a byproduct of his metaphysical assumptions (those of his era). He seems to contradict himself elsewhere by expressing the idea of music's intrinsic, transcendental value (though he doesn't precisely use these terms). Perhaps I'm missing something.

    Thanks again for sharing another fantastic lesson, that was a really practical approach. Going to sit and work at this concept for a bit. Have been doing theme and variation but in a less structured manner.

    (I wonder if this is like getting guitar students who want to learn how to "djent" or "shred")


    Again, thanks for sharing, I'll have a go at doing theme and variation like this. Really quite convincing rendition by the way, although I think I personally liked the secondary dominants version (beside the point, of course). I'd love to hear your take on a cohesive journey.

    As an aside, do you have your recorded works available for streaming anywhere in particular?
     
  13. I don't remember much, but I think I enjoyed the first Sharknado. Sharktopus was a bit disappointing though.

    A piano can't do all the sounddesign stuff, which is why you shouldn't try to do the same thing on a piano imho. There's some cool music with only drums and drony noises, how's that gonna sound as piano reduction? I think putting things on piano or similar is a wonderful tool to put someones nose into shortcomings in musical development, but if you apply it to everything and anything it risks becoming a meme imho.

    Lol, just found this:

    [​IMG]



    I thought about this since you wrote it, but I can not answer this question, I just don't know. I tried and failed, but I don't want to say "no" either.
     
    Alexander Schiborr likes this.
  14. Yes, there are many examples where that applies too and I do enjoy those cases too. I just tried to find an analogy though I knowing that it applies not to all music pieces. In fact the application writing for orchestra is for composers a different discipline than sketching out a piano piece which is intended for piano. Korngold worked in that way, but others as well.
     
    Rohann van Rensburg likes this.
  15. One thing I have noticed about good composers that do sound design pieces is that they still make it focused, musically, even if incredibly simple. It may not be amazingly interesting as a reduced piano piece, but there's still music there. I think the issue with a lot of sound design in films is that it's just that -- sound design. There's no sense of music or storytelling. It's kind of just mickey-mousing, but with sound design.

    An example is this score. Not lauded or any major musical achievement, but it's highly effective in context. It's just a handful of chords and some extensions (that 9th always gets me), but it works as a motif throughout the entirety of the game. It would have been far less effective if it was just drones and sounds.



    PS -- All this Marvel talk reminded me of this clip (granted it was before the culmination of everything that is now the Avengers):
     
    Martin Hoffmann likes this.
  16. Good point and good example! I'll keep an ear out for those aspects the next time I hear something of the drony variety.
     
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