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The Marvel Symphonic Universe.

Discussion in 'The RedBanned Bar & Grill' started by Claude Ruelle, Jul 5, 2017.

  1. Not really sure where to post this. Just wanna know what you guys think about that:



    Cheers.
     
  2. Scroll down a few comments and you'll actually see me addressing it....!
     
  3. There's some many comments on that video, I cannot find yours! I would love to hear your thoughts on that.
     
  4. This was my comment, and fortunately for all of us, a well-received one:

    • I absolutely love your videos, but as a film composer of 30 years, while you're right about music being forgettable, you're wrong about why. The why is not because it's predictable, or repetitious, or the same from film to film, though I understand why a layperson would think so, because certainly these things seem and often are true. But that's not actually it. The reason is a deeper, more musical one, having to do with structure. I teach entire courses on this, but the short of it is that the internal structure of film scores used to be long-form; almost symphonic, or operatic or ballet-like. The scores wove core themes and ideas throughout a cohesive, self-supporting film-length structure, just like a screenplay does with characters. Audiences would become unconsciously familiar with the ideas just as they do with the characters and dramatic themes on screen. The music would then develop and change to match the characters and dramatic dynamics of the story as the film progressed. Today, scores consist of a collection of cues - all which are perfectly appropriate and cool-sounding, and which are effective in the moment - but they do not together weave a structured musical story. That's the difference: internal musical long-form structure. It is not taught any longer, it is rarely valued, and as such almost none of the current composers have long-form chops, like your Williams and Goldsmiths and everybody before them did. They were trained differently, they were steeped in the symphonic repertoire; it's what they and their peers aspired to, and what directors wanted. It's why you can listen to the score for Star Wars by itself and feel the plot and drama advance from start to finish. It's why you can, at any moment, picture exactly what's happening on screen; usually, even who is on screen and what situation they're in. I'm glad you've brought this to the forefront, and I wish the fix was as simple as you suggest, but it's not. This is an art form that's no longer taught or valued, not merely something we're just doing differently.
     
  5. I don't think its a coincidence that most of the films these days aren't very memorable either. Who can tell me the plot of the last couple of Marvel movies - never mind the music. If the film and it's characters isn't memorable, then the music has a real fight on its hands.

    Look at the Aliens Movies - 1 & 2 and even 3 & 4) - they are way better than the new Prometheus ones. I'm a real fan of the franchise - but I could only tell the the name of one character from both of those movies. They are disposable and forgettable - largely I think because they have forgotten that they are supposed to be telling a coherent and memorable story - rather than creating some universe to build a franchise on - they are merely a stepping stone to the next movie.

    Some of these guys need to spend some time at Pixar who mostly get this right.

    (I'm preaching to the choir though - aren't I ?)
     
  6. I totally agree! I also think a big chunk of the problem resides in how movies are made these days.

    Another problem, I think, is that most of the time the picture isn't locked when the composer is working on the music, and that fucks everything up for someone who is trying to write a long-form score... I mean, listen to Alan Silvestri's most recent scores, they are nothing compared to what he did in the 80's. And we all know the man has serious long-form chops!

    I'd also love to hear your thoughts on the whole "Temp Music" thing.
     
  7. I know you were obviously asking Mike, but I can't help but think the obsession with temp music undermines any possible opportunity for long form structure, especially if the music being used is from a film with no long form score.
     
  8. I was actually asking everyone. ;)

    I was talking to an editor the other day who told me that it was impossible for him to edit a scene without a temp track. I just don't understand that. They basically let an external piece of media, which maybe has nothing to do with the movie, dictate the pace of a scene, where to do the cuts etc...
     
  9. #9 Luke Johnson, Jul 12, 2017
    Last edited: Jul 13, 2017
    And what was their response?
     
  10. "Impossible". Sounds like a crutch. It's sad when modern convention, bad as it may be, starts influencing the "default", and people don't care enough to fight it, even though it severely undermines their work.
     
  11. Claude, I also love your video, as it speaks from the bottom of my heart. :) It is of course not fully explaining the whole crisis of modern film music (as I would call it), but that is ok as it is something many people including non-musicians can probably understand and my hope is that it will educate at least a few.
    Some points I would like to add that I don't remember from your film:
    Music has generally become less complex in our age and that lack of allowed complexity necessarily allows less choices which leads to more and more similar music. That is even true for a lot of contemporary neo-classical music (minimalism) and almost all pop music, even a lot of the so called independent stuff. Also the increasing short attention span of people seem to prevent any kind of long form development. Could you imagine a song like Bohemian Rapsody to become such a world wide phenomenon in today's charts? I can't looking at what is there ...
    Moreover, production quality, clarity of the mix etc have become IMO more important to what music is perceived good by most people. Each and every time the fundamental building blocks that allow music to be a diverse language, like extended harmonies, get sacrificed for that clarity and transparency of sound. Of course, some Williams themes with there clashing brass dissonances are impossible to mix in the background. The mix needs to make more decisions - spoke elements are better left out.
    Last but not least, the movie culture has declined in general IMO. I suppose there has never been an age of cinema with less boldness to try out new things. And if you get more or less always the same kind of movies, it is no wonder you will get the same music for them.
    This problem today seems to me, that more and more film composers (even established ones) are not even able to write music as I would like to hear it. This is a consequence of which people get the opportunities to write scores.
     
  12. You realize this is not MY video, right? Just something I'm sharing.

    I agree with you on some points, but I always tend to think that blaming it on how things have become and how people consume music nowadays is always the easy answer.

    I really want to believe that there's a way to bring back music with long-form development in today's world.
     
  13. Great discussion here!

    Fritz brought up some excellent points re: the devaluing of music and gradual reduction in attention span of people, largely thanks to the advent of free (stolen) and streaming music, as well as the designed distracting nature of modern smartphones and the like (there's published research on this now). It's a terribly sad state for music in general. Couldn't agree more re: production. I've actually heard that argument from musicians -- "I love Katy Perry because of the great production". You know what else had great production? Abba, and they actually wrote interesting songs and melodies. So did Kate Bush, and Joni Mitchell, and Tears for Fears, etc. So did a wealth of other groups from bygone days, except their music wasn't churned out on a production line with limitations on chord choice and lyrical topic. The amount of production credits that go into a single song by Rhianna make this production obsession clear.

    I also agree that movie culture has declined, but there's hope (spoilers if you haven't seen it -- go into this movie blind, it's really quite excellent):


    --------
    Now -- regarding structure in general, I'm curious to know what others think. While I think long-form is perfectly suited to films like the Lord of the Rings trilogy (amazing score that's a prime example of well-executed long-form, at least to my ears), Star Wars, Superman, Jaws, The Marvel Cinematic Universe (although they seem to avoid motifs or themes like the plague), etc, I'm having a bit of an internal crisis. Admittedly, I really do enjoy minimalist and sound-design oriented scores -- not the melodramatic Zimmitation scores that practically parody the genre unintentionally -- and wonder what kind of place there is for them in film. However, coming out of Mike's Comp 1 and some other random videos, I wonder if those sound design scores I like (whether for film or games) do include some degree of pattern orientation or recurring "theme", even if it's just chord or interval oriented.

    In any case -- assuming long-form wasn't lacking in film, does anyone think minimalism (i.e. the Revenant's score) or a more sound-design orientation has a place in film//games, or is good minimalism/sound design connected to the whole in a similar-but-different way anyways?

    Edit: Thinking about some of my favourite "sound-design" composers, they all tend to have a strong melodic grasp, even if the melodies are simple.
     
  14. It is never a question of limiting the kinds of expression or types of music we "should" or shouldn't have/use. It is about control; intent, choice. A sound-design-y score in the hands of a person who can do traditional long-form thematic development will likely retain the best aspects of dramatic development. I can think of no better example of this than Arnold Scheonberg, who is primarily known for his atonal and serial work - let's call that "sound design-y" stuff. But the man was an absolutely devastating melodic and thematic composer when he wanted to be. Listen to his Gurre-Lieder, which is so good he bascially had nothing else to prove as far as I'm concerned.
     
    Rohann van Rensburg likes this.
  15. I don't have a lot of listening experience with minimalist and sound design-y music. I'd love to know what makes adepts of this genre like it so much... A lot of the scores I listened to are boring to me, and don't seem to tell a story on their own.

    I might be totally wrong though, so sorry if I am.
     
  16. #16 Rohann van Rensburg, Jul 13, 2017
    Last edited: Jul 13, 2017
    Good point; that thinking is essentially why I decided to buckle down and make an honest effort at learning traditional composition in order to deeply ingrain that as much as possible. I always noticed something "different" about the music of classically trained composers, regardless of what genre they were writing in (I use that term loosely -- classically trained through school or self-learning rather than "Creativity alone guides me"). I think even my favourite eclectic and esoteric scores/records tend to have some sort of uniting "theme", palette, etc. I haven't gone over them enough (again) to pick it up, but every one that springs to mind has some sort of uniting quality.

    I'm not sure if you go over it in other classes (Structure maybe?) but I'd love to know your take on the practical application of long-form to different mediums (i.e. games, which aren't scored to cues but rather have a collection of musical pieces written and applied to certain situations or locations; or perhaps more experimental pieces). Can the "development" and the interconnectedness of a score be expressed through instrument choice, sonic palette, and more subtle elements if it's decidedly not motif-appropriate in a traditional sense, or the film/game isn't precisely linear (I'm thinking more "games" in this regard)? Or if the medium calls for more diegetic music by nature?

    To each their own, really; some may find it boring, certainly. I do find some boring, but I find some pieces to very effectively set and maintain a vivid sonic atmosphere, and even though they don't necessarily develop in an obvious story-like sense, they create and move through an emotional atmosphere and create pictures in my head that I can perfectly imagine.
    I'm starting to think that certain elements of these sorts of scores are more like a picture, or perhaps a descriptive poem, rather than traditional storywriting -- they vividly illustrate a particular state of being, or the feeling of a character in a particular place, rather than a description of events. Diegetic music comes to mind -- sometimes the line between soundscape and score is blurred. Still trying to wrap my head around it, so that may be a poor description.

    I haven't quite figured out the balance yet, but I have a deep love for pieces that can create a vivid atmosphere and maintain it. I'm starting to realize (again) that almost every one of my favourite scores, even if they tend towards the minimal or "soundscape"-y, do develop over time (even if the pieces loop, via sound elements, changes in melody, etc) and have unifying ideas between pieces, whether harmonic, melodic, etc.

    I think the Revenant's score is a fantastic example. The intro song establishes the string movement, if you're unfamiliar with it.

    Main theme (first 2:30 or so):


    The first 2:45 or so will give one a good idea here:
     
  17. Edit: Just had my mind blown a little. Re-listened to a drone-y game score I thought had little to no interconnectivity, but turns out there's this ambient pad that subtly cycles in between a sus2 and minor 3rd as well as having a 9th appear occasionally, and it turns up in numerous pieces, as well as the concluding piece being a disguised and more elaborate version of the opening theme. Time for more score analysis!
     

  18. Ok, so the main theme (first 2:30) is pretty nice. I like the string movement and the harmony. After this, the exact same idea is played again on a synth pad and then on piano + viola. I'm not sure if this counts as a horizontal development or not, but what I can tell you is that my brain wandered off after some time and I had to rewind and listen again...

    The second piece is mainly sound design, although we can hear the main idea being repeated here and there, I don't think it's being developed. It's really difficult for me to listen to that kind of stuff because I just get bored really easily.

    Again; I might be totally wrong.
     
  19. #19 Rohann van Rensburg, Jul 14, 2017
    Last edited: Jul 15, 2017
    The music in the film is really sparse, so listening to it back to back like this is probably not the intent. After 2:30 it's some sort of internet medley anyway -- it doesn't hold my attention being heard all the way through.

    Being bored is subjective, I don't think you can really be wrong there.

    This is another piece of his that is well loved; not sure how much horizontal development there is technically, but I do love the piece:


    From what I recall of the Revenant score, it does develop over time (though the string movement is often used) and there are much different sounding pieces later on in the film. Certainly not a long-form score.
    However, while I agree that this sort of development is necessary even in a sparse film, I'm not really sure if all scores are going to be thrilling when listened to end to end with no space, at least not by all audiences. The key with The Revenant's score is that music is essentially nonexistent in tense or violent scenes (I hesitate to call them "action" scenes) -- the filming style is very much a "sit there wallowing in your own anxiety" sort of feeling, with the camera not leading the audience with exaggerated motion. It's difficult to describe, but if you happen to see it, you'll know what I mean. In any case, the music tends to fill more empty spaces with an emotional atmosphere that encapsulates the unforgiving, harsh landscape and emotional trials Glass goes through.

    I don't want to sound like I'm defending it, as I don't think it needs it; to each their own, of course. There are many well-loved concertos and symphonies that I find rather boring, and there's plenty of atmospheric music and jazz-fusion-fueled-prog-rock I love that many consider inaccessible or too busy.

    I don't sit and listen to this in the daytime attentively the way I would a prog record or symphony; it's more a "nighttime with headphones in bed" kind of thing. It creates an atmospheric space I mentioned and slowly pulls you into a sonic world (at least for me anyway); again, I strongly feel like the music paints a continual picture as it goes on, rather than telling a multi-page story, inviting you to re-examine parts you've already looked at; towards the end I feel like I'm in a different world and almost forget I'm "listening to music" -- I suppose it could be described as largely a soundscape. Sounds awfully pretentious written out, but it's roughly how I can make sense of it.

    But again, to each their own, don't feel obligated; my goal is simply to give an indication of why it gets listened to.


    EDIT: On second thought, you might find this piece quite a bit more listenable; the Bass Communion one is quite abstract:



    ----------

    What I'm rather engrossed by at the moment is going back through all the pieces of music I like in many genres and seeing if I can find counterexamples of the "horizontal development>vertical development", "recurring themes/musical ideas" and "interwoven score", as they're somewhat profound points that I hadn't considered enough previously. Don't think I've found a counterexample yet...
     
  20. #20 Rohann van Rensburg, Jul 15, 2017
    Last edited: Jul 15, 2017
    Sorry Mike, I know you're rather busy, and if you've answered this elsewhere feel free to ignore it.

    In Comp 1 you expand on this idea that long form in music has largely been abandoned due to how filmmaking has changed. You mention here that expression shouldn't be limited in a "should" sense; however, in the video (Comp 1), you seem quite emphatic on the idea that a film score by definition should be long form (which I certainly agree with re: "long form" films, i.e. Star Wars, LOTR, etc), and that you don't like the vast majority of modern scores as they don't adopt true long form. How does one reconcile the two ideas? I can understand, of course, why and how an understanding of long form makes a non-long form score far more cohesive and memorable, but I'd love clarification to settle the cognitive dissonance I'm holding, as it sounds like true long form in a score is always the best answer (unless I'm severely misunderstanding).
     

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